Daphne downloading a game support files






















Thanks Brad! I'll hopefully have a play around with this tomorrow. Is there a liability issue I'm missing? Brad Posted May 22, Posted May 22, DrMaxwell Posted May 28, Posted May 28, Posted June 5, Be aware that newer versions of Daphne want to "Validate" your video files.

I think V0. Be sure to use the -noserversend option to avoid this. Brad Posted June 5, DrMaxwell Posted June 5, Let me know if you want a more detailed setup guide for this. Create an account or sign in to comment You need to be a member in order to leave a comment Create an account Sign up for a new account in our community.

However I have tried renaming the folder as vdlp and still no joy. Haven't played that in years! Currently mid afternoon, but I should have some time late tonight to give this a test run and see if I have similar problems. I don't have a folder called mpeg. My copy works great. I didn't include these 2 folders so you will need to make them yourself.

Might be best to just download them all again and that way it should work. No other game would run However Badlands will not run on the version Sixteen Plus sent me! I have a warning message that slow doanload problem detected - incoming TCP por t blocked, but it seems to be downloading all the files ok. WIll check back in about 30 mins. Do I still need the framrate files in the corresponding folders?

Tip: Get C64 Forever for super-comfy C64 emulation with pre-installed games, demos and other goodies! Glad I could help Yes, you verify them individually It just dowloads them all at once, so it's a one time thing, instead of downloading them once for every game When you select a game from the left window, it'll ask you for the corosponding DVD It will verify the disc, then decrypt the files per game you selected Once that particular game is done, it won't ask for another DVD unless it's one that you haven't Verified before Hope that makes sense!

Quote from: WCBoudreaux on December 28, , pm. I try to explain it in terms that would be easy for me to understand I figure, if I can understand it, any one can! I know that DLII was set up differently, where as, the actual game didn't use dipswitches to chage certain features, it was all software based Warning: there will be a time limit until we change them to regular and enable them again.

Although, first things first. Lots of threads obviously on this one, and I'm making my way through them, but it's still a bit confusing. I'll certainly come back to those images once I get the controls figured out.

Thanks again for all the community help! Much appreciated! The controller setup isn't rocket science. So, to map button 1 of your joystick to button 1 in daphne, the entry in dainput. Value 2 means "joystick button 1" plus one. The first two numbers are keyboard mappings, you can just ignore them for the joystick, but they must remain there to make the button number the third one!

You can find out your joystick's button numbers by running this command in the Retropie console you land in by pressing F4 in Emulation Station:. For another joystick, just change it to its number js1, js2, etc. You can then press any button on your stick and see which number of the jstest output changes. Yes, I had gotten that far, but my real challenge is in figuring out what number to assign to the joystick directions.

All the buttons seem to map to the ports that I've plugged them into on the board, so that part is straight forward. But when I run the test, the joystick side of the test left shows a potential for 6 axes, but only two light up - 0 and 1. When I push left, the "zero" shows a value of 32, and when I push right, that same cell shows , When I push up, the "one" shows a value of 32, and when I push down I get , So I was hoping that four different axes would each light up and I could add some modifier to each of the numbers to get to the value Daphne would recognize, that doesn't seem to be the case.



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